Character Generation 2: Flaws

Updated 2000-07-24

Usually one Flaw can only be taken only once, and two Flaws that are almost alike can not both be taken. Virtues that negate Flaws already taken, or vice versa, are not allowed.

You must purchase race before starting to take flaws and virtues!

Maximum of 100 points of Flaws are recommended.

Flaws can be bought off, but it is expensive, since their full cost must be paid with normal development points.


Skill at Arms

RMC I, page 30, lots of changes.


Skill at Magic

RMC I, page 30, lots of changes.


Other Flaws


Additional Flaws


Appendix: Phobias

Phobias are all psychological limitations. Note: (*) = these usually give less than normal points.


np@co.jyu.fi (Mr. Niilo Paasivirta)
ophobia) - afraid of doing wrong
  • *Slime (Blennophobia)
  • Snakes (Ophidophobia)
  • Spiders (Arachnophobia)
  • Storms (Astaphobia) - including thunder and lightning
  • *Tractors (????phobia)
  • Trees (Dendrophobia) and tree-like creatures
  • Water (Hydrophobia)
  • Wind (Anemophobia)
  • Wounds or Injuries (Traumatophobia)
    np@co.jyu.fi (Mr. Niilo Paasivirta)