Frying pan = mace -30 Rolling pin = club -40 kitchen knife = dagger -10 >>
Here is what Ithink would be consitent with Arms Law.
cast Iron Frying pan - mace -5 Rolling pin - club +0 Parring or steak knife- dagger -10 French knife - dagger +5 Meat Cleaver - Falchion -20 wooden Serving spoon- mace -40 various glasses - brawling or RM2 small bash atack if fail breakage then add an extra slash critcal of one additional severity Cutting board - acts as a small shield and a medium bash atack -15 Throwing range -5/-15/-50 Medium Iron kettle with a handle - morning star +10 double fumble plus +20 to fumble roll -20 to any balancing maneuvers all criticals are Krush Small Iron kettle (coffe maker, tea kettle, coal carrier) - morning star -5 all criticals are Krush Pizza Dough - medium Grapple attack +5 instead of extra hits for criticals make the extra hits a culumitive minus for fine manipulation doesn't hold grasp unless the dough also works as glue (yuck chewy pizza that sticks to your mouth) if critcal indicates chest, head or neck treat as Pizza in the eyes or suffication (-40 to do stuff or 5 hits/rnd and 8 exaustion points per round) Poker - javilin with +5 to disarm others and +5 to normal shield bonus Also things heated soups, hot kettles, pokers, and coals might do a heat critical, maybe an A for just boiled and a B for red metal.
Long live the Cook!