House Rules about Horses

by Cenwulf



Date: Wed, 14 Aug 1998 23:00

Horses

These guidelines are a simplified way to add a little detail on the different horse types in a fantasy setting. Instead of making a comprehensive list of horse breeds and their descriptions, horses are broken down into groups and types. Each type is given a both a physical description and an indication of what it's major use would be.

My inspiration for these guidelines came from Gamemaster Law. The Horse height charts were created with somewhat misleading results and I wasn't real exited by their typing of the sample breeds they used. The sample breed I give here are all breeds that were around during or before the middle ages (some are pre-historic), and they all still exist today. I do recommend that the horse trait chart in GM Law be used, the results there are very interesting and even accurate to a certain degree (check out Saddlewise, I've had horses that do this), they add a bit of depth to the horse's personality.

Remember, the horse is a very important tool for the player, as most campaigns are very travel intensive. The horse is also a very personal animal, it gets to know it's owner/rider and even the most well trained steed works better for the person it knows and loves.

Horse must be trained for the tasks they are asked to perform. If a character attempts to saddle or mount a horse that has not been trained for riding, his chance of success is absurd or sheer folly (i.e., he will suffer some appropriate penalty). This applies to any horse hooked to a wagon or cart or a horse asked to carry a rider into a war or fight in any combat or perform any action for which it has not been trained.

HORSE GROUPS:

Pony: A pony is different from the horse mainly by its size. Ponies are held, perhaps arbitrarily, to be those breeds that are under 15hh. The height variance between the different breeds of ponies is extremely diverse making a general height chart or an average height hard to define. They have short strong backs and thick manes and tails to provide protection against cold and wet. Ponies stand between 10 to 15hh. I have broken ponies into two groups for purposes of determining height, one being the shorter breeds, the other being the taller breeds.

Light Horse: The light horse has features that make it suitable for riding. The form of the back allows a saddle to be fitted easily. It has well defined withers (the top of the shoulder area) and shoulders, it's back is not too broad, and it's length and proportions in the hindquarters contributes to speed. Light horses stand between 15 to 17.25hh.

Heavy Horse: The heavy horse gives the impression of size and strength. The body is wide and the back is broad and fairly short. The body is heavily muscled and the legs are thick and short. The hindquarters are very wide and heavily muscled, the chest is broad and the forelegs set well apart. Some breeds have feathering, which is hair that grows fluffily over the hooves, while other breeds are clean legged. Heavy horses stand between 16 and 18hh.

HORSE TYPES:

Pick a horse type then roll on the appropriate Horse Group Height Chart.

Destrier - This is a rare horse type that is bred for war. This warhorse is always of the Heavy Horse Group. Warhorse breeds could also be used for draft, but those trained in war would be too valuable for such a use. The rider of a heavy warhorse should receive a bonus to riding and possibly to mounted combat if the gamemaster allows it. This bonus is variable, based on the quality of training of the horse (to be determined by the GM). The Destrier has a slower pace than that of light horses and extended travel on one would take a little longer. Many times, a lighter horse would be used for travel riding with the Destrier in tow so it would be fresher for battle. Upkeep (feed and care) for this horse is intensive and expensive. The price to purchase one of these trained warhorses would be extremely high. Historically, heavy warhorses contained such breeds as the Brabant or Belgian, the Jutland, the Noriker and the Boulonais. Roll on the Heavy Horse Height Table With a +10 modifier.

Charger/Courser - The Charger is the most common type of warhorse. Belonging to the Light Horse Group as this type does, does not necessarily mean that it is a small horse, they are usually as tall as and sometimes taller than the heavy Destrier. These horses are bred and trained for war and are in excellent physical shape for combat. The rider of a warhorse should receive a bonus to riding and possibly to mounted combat if the gamemaster allows it. This bonus is variable, based on the quality of training of the horse (to be determined by the GM). These horses are faster than the Destrier and even though they lack the Destrier's great strength, they are still very powerful steeds. Upkeep is intensive and expensive. The price to purchase one of these trained warhorses would be extremely high. Historically, this type would have included the Friesian and the Rottaler or Bavarian Warmblood. Roll on the Light Horse Height Table with a +20 modifier.

Palfrey - The Palfrey is a normal riding horse. It is of the Light Horse Group. This is the most common type of riding horse and is rarely trained for combat. They can be used for war, but should not receive any positive modifier to be added to the rider's mounted combat bonus. Quality of Palferys is greatly varied. A horse not specifically trained for combat would be hard to control in such a situation, it is suggested that a negative modifier be applied to both the riding roll and the mounted combat total. Palfreys can also be trained to pull carts and wagons. Upkeep is more economical than a warhorse, but can be expensive, especially in winter. Historical breeds would include the Arabian, the Welsh Cob, the Andalusian, the Cleveland Bay and the Irish Draft. Roll on the Light Horse Height Chart.

Draft or Farm Horse - This horse type could be either from the Light or the Heavy Horse Group. Many riding horses were also used for draft, such as the Brabant, the Cleveland Bay and the Irish Draft, but not all draft horses were used extensively for riding, such as the Shire. Draft horses pull plows, carts, wagons and anything else that needs pulled. These horses would not be useful in war or combat, they would spook easily and generally not be easy to manage in such a situation. Roll on either the Light or Heavy Horse Height Chart.

Pony - The pony type comprises ponies that are sturdy and nimble. They are mostly used for pack animals but some of the larger breeds are ridden. Historically, the Welsh Mountain Pony, the Shetland and the Landais would be in this type. Upkeep is economical. Roll on the Pony Group Type I Chart for height.

Riding/War Pony - This pony type is made up of the larger breeds of ponies that can be used for riding. If a fantasy setting contains smallish races or nomads whose society revolves around smaller horses, like the Mongols, this type should be used. Upkeep is economical, but can be more expensive for larger breeds. These ponies can be trained for war, but bonuses should be limited, if allowed at all. Historically, this type might contain the Norwegian Fjord, the Highland and the Icelandic Horse. Roll on the Pony Type II Chart for height.

Mule/Donkey - These are mainly used for pack animals, although they can be ridden. For mules, a sterile crossbreed of horse and donkey, roll on the Pony Type II Chart with a -10 modifier for height. For donkeys, roll on the Pony Type I Chart with a +10 modifier.

See part II for the height charts and game stats.

That which does not kill us makes us stronger.

------------------------------------------------------------

Cenwulf

cenwulf@ramlink.net




Date: Wed, 14 Aug 1996 20:53:59 -0400 From: Cenwulf To: Multiple recipients of list Subject: Horse Guidelines part II (long)
Here is the remainder of the Horse Guidelines information.

HORSE HEIGHT CHARTS:

A horse's height is measured to the highest point of the withers (shoulder). The height notation in hands high, or hh, is medieval in origin and a hand is accepted as being 4 inches (10 cm). This type of measure is largely a British and American convention, but is the traditional form.

HEAVY HORSE:

Roll                    Height

less than -25          15hh

-25 - 05               15.5hh

06 - 25                16hh

26 - 50                16.5hh

51 - 75                17hh

76 - 95                17.5hh

96 - 125               18hh

125 - 150              18.25hh

more than 150          18.5hh





LIGHT HORSE

Roll                    Height

less than -25          14hh

-25 - 05               14.5hh

06 - 25                15hh

26 - 50                15.5hh

51 - 75                16hh

76 - 95                16.5hh

96 - 125               17hh

125 - 150              17.25hh

more than 150          17.5hh



PONY TYPE I

Roll                    Height

less than -25          9hh

-25 - 05               9.5hh

06 - 25                10hh

26 - 50                10.5hh

51 - 75                11hh

76 - 95                11.5hh

96 - 125               12hh

125 - 150              12.5hh

more than 150          13hh



PONY TYPE II

Roll                    Height

less than -25          11hh

-25 - 05               11.5hh

06 - 15                12hh

16 - 25                12.5hh

26 - 35                13hh

36 - 65                13.5hh

66 - 75                14hh

76 - 85                14.5hh

86 - 95                15hh

96 - 125               15.25hh

more than 125          15.5hh

GAME STATS:

This section offers guidelines on what kind of stats to use for the horse types presented here as they differ from the horse breeds given in ICE's Creatures and Monsters. I do not give a ride bonus for any horse type because many breeds are covered in each type. It is up to the GM to determine whether or not to provide a ride or mounted combat bonus based on the quality of the breed and type of training the horse has received.
Horse Quality:
This is a guideline for determining the quality of the horse. The roll can be modified by a number of factors; where the horse came from (i.e., environment, a farmer, an ostler, a breeder, etc.), how it was treated or trained (was the horse beaten, is the breeder or trainer reputable or not, etc.), how much the horse costs (is the PC hunting for a bargain, or is he willing to pay for the best? Most of the time you get what you pay for!), and anything else the GM deems appropriate. This is just a suggested way of determining quality, the specifics are really ultimately up to the GM.

Roll                    Result                  Suggested Bonus

less than -25       Irredeemably Bad		-25 or more		

-25 - 06              Poor			-10

06 - 40               Fair			0

41 - 90               Good			+5

91 - 125             Excellent			+10

more than 125        Unbelievably Superior	+20 or more

STATS: note: these follow the format presented in C&M.

Destrier: Lvl:6F, Base Move: 75 + 1d20, Max Pace: Dash, MM Bonus: +40, Size:

L, Crit: I, Hits: 150G, AT:3, DB: 40, Attacks: as Warhorse, Greater (pg. 37

in C&M), Carry Cap.: 400lb.



Charger: Lvl:5E, Base Move: 95 + 1d20, Max Pace: Dash, MM Bonus: +30, Size:

L, Crit: -, Hits: 140F, AT:3, DB: 30, Attacks: as Warhorse, Lesser (pg. 37

in C&M), Carry Cap.: 350lb.



Palfrey: Lvl:4D, Base Move: 100 + 1d20, Max Pace: Dash, MM Bonus: +30, Size:

L, Crit: -, Hits: 100D, AT:3, DB: 20, Attacks: as Mustang (pg. 37 in C&M),

Carry Cap.: 250 - 300lb.



Heavy Draft: Lvl:2B, Base Move: 75 + 1d10, Max Pace: FSpt, MM Bonus: +10,

Size: L, Crit: -, Hits: 130E, AT:3, DB: 10, Attacks: as Plow Horse (pg. 37

in C&M), Carry Cap.: 400 - 500lb.



Light Draft: Lvl:2B, Base Move: 75 + 1d20, Max Pace: Dash, MM Bonus: +10,

Size: L, Crit: -, Hits: 100D, AT:3, DB: 10, Attacks: as Plow Horse (pg. 37

in C&M), Carry Cap.: 300 - 400lb.



Pony: Lvl:2B, Base Move: 65 + 1d10, Max Pace: Dash, MM Bonus: +30, Size: S -

M, Crit: -, Hits: 75E, AT:3, DB: 20, Attacks: as Pony (pg. 37 in C&M), Carry

Cap.: 200lb.



Riding/War Pony: Lvl:4D, Base Move: 95 + 1d20, Max Pace: Dash, MM Bonus:

+30, Size: M - L, Crit: -, Hits: 90D, AT:3, DB: 30, Attacks: as Mustang (pg.

37 in C&M), Carry Cap.: 200 - 300lb.



Mule/Donkey: Lvl:2B, Base Move: 70 + 1d10, Max Pace: FSpt, MM Bonus: +10,

Size: S - M, Crit: -, Hits: 80D, AT:3, DB: 10, Attacks: as Mule or Donkey

(pg. 37 in C&M), Carry Cap.: 300 - 450lb.

That which does not kill us makes us stronger.