Physics Warping

Arcane spell list.

   Spell                            Area of Effect    Duration    Range



 1)Negative Visision                1 Target          1 rnd/lvl   10'

 2)Fluorescence                     1 Target          1 rnd/lvl   30'

 3)

 4)Heightened Hearing               Caster            1 rnd/lvl   Self

 5)Higher Hearing                   1 Target          1 rnd/lvl   50'

 6)Lower Vision                     1 Target          1 min/lvl   10'

 7)

 8)Light Absorption                 Caster            1 hr/lvl    Self

 9)Mirror Effect                    1 Target          1 rnd/lvl   10'

10)Matter Warping                   1 Target          1 rnd/lvl   50'

11)Double Gravity                   1 Target          1 min/lvl   100'

12)X-Ray Vision                     Caster            1 rnd/lvl   Self

13)

14)Limb Alteration                  1 Target          1 rnd/lvl   100'

15)Matter Alteration                1 cu''/lvl        Permanent   10'

16)Heightened X-Ray Vision          Caster            1 rnd/lvl   Self

17)

18)Triple Gravity                   1 Target          1 min/lvl   100'

19)

20)90 Degree Gravity                1 Target          1 rnd/lvl   50'

25)Anti-Bleeding                    1 Wound           1 min/lvl   Touch

30)Anti-Gravity                     1 Target          1 sec/2lvls 50'

50)Time Reverse                     1 Target          1 rnd/lvl   50'



1.Negative Vision                   (F)

   Target sees all as colour film negative and is at -5 to all actions.

2.Fluorescence                      (F)

   Target glows in the dark.

4.Heightened Hearing                (F)

   Caster's hearing rate is doubled. +50 to hearing perceptions.

5.Higher Hearing                    (F)

   Target can hear noises only at ultrasonic frequency and up.

6.Lower Vision                      (F)

   Target sees only infrared frequency and down.

8.Light Absorption                  (F)

   As Shadows in Ranger base list:Nature's Guises.

9.Mirror Effect                     (F)

   Target reflects all light. Attacks against target are at -20.

   (At full daylight only!)

10.Matter Warping                   (F)

   Target thinks the matter (usually air) he is in is in some other form

   eg. solid, liguid (casters choice)

11.Double Gravity                   (F)

   Doubles targets mass. Doubles the rate of exhaustion point usage.

   -75 to all physical actions.

12.X-Ray Vision                     (F)

   Caster can see through flesh (and other soft materials).

14.Limb Alteration                  (F)

   Target thinks his arms are his legs and vice-versa. -100 to all

   physical actions.

15.Matter Alteration                (F)

   Caster can convert matter to any other matter (except gold, platinium,

   silver, mithril etc) up to 1 cu''/lvl. Eg. caster could turn stone

   to iron.

16.Heightened X-Ray Vision          (F)

   As X-Ray Vision, but caster can vary the intensity of his vision so

   that he can, for example, see organs also. Caster can also see through

   wood: 1''/lvl, stone: 1''/2lvls and metal: 1''/3lvls

18.Triple Gravity                   (F)

   As Double Gravity except the mass is tripled. Exhaustion point usage is

   tripled and physical actions are at -150.

20.90 Degree Gravity                (F)

   Gravity for the target is 90 degrees of normal direction eg. he can for

   example walk on a wall.

25.Anti-Bleeding                    (H)

   Reverses the effect of one bleeding wound. Treat it as regeneration spell

   for the duration of this spell. After that, bleeding continues normally.

30.Anti-Gravity                     (F)

   Reverses the direction of gravity for 1 target. Eg. target begins to

   fall upwards.

50.Time Reverse                     (F)

   Target goes back in age 1yr/2lvls of caster. If he/she didn't exsist such

   time ago, then he/she ceases to exsist for the duration of the spell.

   Example: 50th lvl Archmage casts this spell to an young orc (20 years).

            Since the orc was not born 25 years ago, it would vanish and

            reappear after 50 rounds. RR mod: -25.




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