Armband of Crit Reduction: Red armband. Reduces all crits done to wearer by one severity.
Bottle of Scorpions: Clear glass jar with three scorpions inside. Each has magical abilities (All can be killed normally). Brown scorpion: Normal looking, will seek out enemy within 100'/users level. Has level 15 poison of instant death. Can crawl on walls and ceilings. Returns to bottle after kill. Usable once per day. Green scorpion: When removed from bottle grows into giant scorpion which user can control by concentrating. Will shrink back to normal size and return to bottle after battle. Has level 15 respiratory poison. Usuable once per day. Red Scorpion: Grows into scorpion the size of a large horse and may be ridden. Can spend eight hours out of the bottle per day. Possesses sixth level respiratory posion. +10 riding bonus and can carry maximum 300 lbs.
Name | Level | Rate | Size/Crit | Hits | AT(DB) | Attacks |
---|---|---|---|---|---|---|
Brown Scorpion | 10 | 20 | T/- | 10 | 12(50) | 100SSt/Poison |
Green Scorpion | 15 | 50 | L/- | 225 | 12(50) | 160LPi/140LSt/Poison |
Red Scorpion | 6 | 65 | L/- | 100 | 12(50) | 100LPi/80LSt/Poison |
Blood Ring: Red ring that sticks needle into finger and gives a constant supply of blood to the wearer. Person no longer loses hp when bleeding. If worn by a vampire it removes the need to suck blood.
Cursed Amulet of Illumination: Black amulet with flame in center. When worn illuminates like daylight in a 100'R for the wearer and everyone allied with him. However, it renders invisible every creature or object that is hostile to the wearer and his allies. The invisible things are NOT invisible to a non-allied third party or to each other, only the wearer and his allies can't see them. The invisible things will only be made visible if the wearer removes the amulet (not if they strike or are struck as is usual).
Doubler Blade: Two handed sword with the number "two" written on the blade. In first round does 1/4 damage, then 1/2, then 1x normal damage, then 2, then 4, then repeats.
Flaming Sword: Red broad sword, does additional fire crit, of slaying all water creatures (water elementals, sharks, etc).
Glasses of True Seeing: Glasses made of white ivory with clear crystal lenses. When worn, invisible things are visible with a white aura, and illusions have a blue aura.
Guzator, Energy Drinker: Magic +0 sword, when the following spells are cast on it , it absorbs them for the following cumulative bonuses: Sudden Light +5 , Shock Bolt and Utter Light +10, Lightning Bolt +15. Max bonus is +30. Bonus lasts for 24 hours. When charged +20 or higher does additional electricity crit.
Holy Shield: Wall shield with holy symbol. 1x day when an unholy creature attacks this +20 shield it summons a winged champion (C+T 2).
Jagged Sword: +30 Broad sword with dark green hilt and light green, jagged, twisted, blade. All bleeding results doubled.
Mordaks Metal Horse: Horse construct. Pace 100/dash, mi/hr=7/35, Capacity 500 lbs. Other stats as lesser construct (C+T). Unlimited exhaustion points. Intelligence of average human. Has night sight.
Neuro Sword: +30, does additional Neuro crit (RMC V).
Night Wind Mountain Katana: Katana with black hilt and blue blade. +20. Casts Strength II (p. 92) 3x day amd Haste (p.90) 3x day. x2 pp for Monks.
Nuiscane Ring: Black ring with blue splotches. x5 essence pp, anytime a spell is cast there is a 10% chance the entire list will be forgotten for 24 hours.
Poisoning Cup: Dark green cup set with a white and black prescious stone. If the white stone is pressed while drinking, poisons may be drunk from the cup without harm. Otherwise, the drinker is given the full brunt of poisons and gets a -30 to their RR.
Positive Attribute Amulet: Green metal disk with red chain. If wearer loses stat on level gain, and then makes RR against new level, wearer doesn't lose stat.
Regicide Blade: Black hilt with dark red blade, 3x day can be coated with a level 20 nerve poison. Of slaying Kings.
Stone of Ever Summer: Large (50 lbs) white block inscribed with yellow runes. Within 100 feet it is always a bright, pleasantly warm summer day.